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Graphics
Programmer
User-experience designer turn graphics programmer.
Explore all of my projects including source code, explanations, and interactive demos.
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Origin Story
In 2023, I left my job as a UX designer to pursue software engineering, something I had always enjoyed but did not pursue in undergrad. I completed the University of Washington’s Graduate Certificate in Software Design and Development, which provides a path from my undergraduate degree into a computer science Master’s program. With guidance from my professors and classes offered specifically in computer graphics, I have spent the last two years focused on graphics programming, real-time rendering, and computer vision.
I enjoy studying and solving difficult problems, taking mathematical theory and applying it in programs.




Follow me:
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1. Software Engineering
Algorithms and data structures
Software architecture
Testing and debugging
Version control
Object-oriented design
Performance optimization
2. Graphics Programming
Real-time rendering
Rendering engine design
GPU programming
Shader development
Performance profiling
Volumetric effects
3. UX Design
Usability testing
Wireframes and prototypes
User flows
Design systems
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